MPCS 53800 Game Construction (Spring 2017)

Section 1
Instructor(s) H. Reppy, John (jhr)
Location Ryerson 276
Meeting Times Tuesday 3pm - 4:20pm
Thursday 3pm - 4:20pm
Fulfills

Syllabus

Computer games are one of the most exciting applications of computer technology. They also are large software systems that embody cutting-edge graphics, as well as techniques from AI, scientific simulation, networking, and databases. This course introduces the student to the basic algorithms and techniques used in computer-game construction. Students work in teams to design and create games using existing libraries for graphics, physics simulation, and so forth.
 
Note: This class is cross-listed with CMSC 23800 and is a mixed undergraduate/graduate class. The time of the class cannot be changed.

Course Prerequisites

Core Programming and at least two Core Systems classes.

Other Prerequisites

Strong background in programming and expertise in at least 2 technical areas underlying computer games (e.g., AI, graphics, scientific computing, networking)

In theory, the class can be completed in any language, but most students have used C or C++ in the past.

Overlapping Classes

This class is scheduled at a time that does not conflict with any other classes this quarter.